We finished off the second series of the Potaku podcasts with a Mega Drive VS. Super Nintendo court case. Someone (The Cracks?) mentioned that the whole thing had been rather civil and both sides seemed to respect their opponent’s views and console of choice. Continue reading
To Boob, Or Not To Boob
Disclaimer: This was written to highlight a personal design conundrum. I’m in no way saying anyone who thinks differently from me is wrong or that breasts are somehow evil or that they don’t have a place in other games.
Once again, while working on the military themed enemies, I was working on a palate swap of my medium fast enemy, The Scout, and I hit upon a dilemma. Given that most of my enemies were either ‘male’ or ‘other/neither’ I decided I needed an obviously female enemy for the pink rabbit hero to ruthlessly murder. Continue reading
How Not To Design An Enemy
A look at a great way to not design an enemy for your game.
Who is Jam Rabbit, and what does he do?
This is a bit about my game and why I’m attempting to make this despite having zero knowledge about how exactly one goes about making a “computer game”
:::Doodlefest::: Three Musketeers – Part the First
From my old ‘Whimsical F%#kery’ blog